How to Use¶
Basic Usage¶
In this gif is shown how to import Megascan Assets in an already opened project
Note
Be sure to change the NORMAL MAP to the Correct COLOR SPACE which is OPENGL
Features¶
Create new project¶
You can create a new project by exporting from Quixel bridge an asset that contains a 3D Mesh.
Select meshes¶
When creating a new project if you exported from Quixel bridge multiple assets contianing a 3D Mesh you can select which one use as a base mesh inside Substance Painter, the rest of the assets is imported as resources.
Plugin Settings¶
Here is the list of settings the plugin exposes
Connection options¶
This options are used for the connection with Quixel Bridge make sure that the Port number is equal to the Port number in the Custom Socket Export option in Quixel Bridge
Option | Description | Default value |
---|---|---|
Port Number | This is the port from which the plugin receive the data therefore it must match they port set in the Custom Socket Export of Quixel Bridge | 24981 |
Timeout (sec) | This is the time the socket remains open and listening for a connection after the times expire the connection it is restarted automatically NOTE:when you change the port number wait at least this value before trying to export from Quixel Bridge | 5 seconds |
Warning
Be sure to insert the same port you have set in the Export options of Quixel Bridge
Import options¶
This options are applied to every import of Megascan Assets
Option | Description | Default value |
---|---|---|
Dont ask to create new project | Option to suppress the dialog that warn the user that he imported a Megascan Asset containing a 3D Mesh and asking him if he want to create a new project with it (NOTE this dialog is only presented if this option is set to FALSE and when importing there is already and open project) | False |
Print Log to console | Option to pring DEBUG messages directly to the painter console (require restart) | False |
Select resouces after import | Automatically select imported resources after import (for easy drag and drop) | True |
Bake option¶
Enabling this option allow the plugin to perform a bake, with the preset values, after a successful import and project creation.
The bake is performed only when creating a new project (New Project pressed during the import, if there is an already project open, or when importing a Megascan Asset containing a 3D Mesh when there is no project open).
If the imported Megascan Asset has a High poly mesh the High Poly (HP) mesh list is automatically populated with the correct meshes.
Option | Description | Default value |
---|---|---|
Enable | Enable the baking process after successful project creation | False |
Note
The options are the same as the ones in the bake window of Substance Painter